Developing an instructional design process for eLearning requires a framework that is user-centered and based on the technology-based tasks you will need to complete. In this article, I outline a framework that uses an iterative and prototyping approach to the development process. It also highlights a production phase, which can become complex when video and audio are part of the requirements.
The Learning Journey
If you want the learning experience to be as effective as possible, you will need to create a learning journey that occurs over time. Consider a blended learning approach that will give participants opportunities for practice and additional support.
Instructional Design
If you are new to the field, know that professionals rely on an instructional design process to design and develop all types of learning experiences. Instructional Design is based on cognitive psychology, the study of how people think and learn, and on best practices from the field.
A common development model you may come across for creating instructional products is ADDIE, which stands for Analysis, Design, Development, Implementation and Evaluation. There’s nothing wrong or incorrect about the ADDIE model, but it seems best suited for designing and developing instructor-led training. For technology-based training, I’ve modified the model for an instructional design process for eLearning that adds more user research, iteration, and prototyping.
Development Process for eLearning
I see this model as a mix of ADDIE and SAM (Successive Approximation) with some UX sprinkled in. There is a strong analysis element, but it has the prototyping and iteration of a more Agile approach. I find this is more aligned to developing technology-based learning experiences. It consists of the five phases that you see below. By iterative, I mean that you will go through cycles of testing, getting feedback and revising. This instructional design process for eLearning is just a framework. It can only work if you understand your learners and how they learn. You may need to modify it to fit your situation.
Research and Analysis
During the Research and Analysis Phase, you research and identify the:
- Performance problem and the needs of the organization and target audience
- Audience characteristics–user experience methods, such as personas and empathy maps, are valuable for developing empathy
- Content (how its organized, what it means, how much there is)
- Learning environment (where and when users will take the course)
- Technical requirements (speed of the user’s internet connection, audio capability of computers, etc.).
From this, you should be able to write a performance goal—a statement of the high-level learning outcome. See Types of Analysis for eLearning.
Design and Prototyping
During the Design and Prototyping Phase, you design and document a big-picture view of the course by writing performance-based learning objectives derived from the content. These are measurable, action-oriented statements of what the learner should demonstrate after the learning experience. If it isn’t possible to demonstrate, you can observe the results.
You might base the learning objectives on existing materials, interviews with subject matter experts and audience members, original research, etc. If the content already exists, such as when you convert classroom materials into an online course, look for opportunities to improve the material. For example, you may need to reorganize the content, fill in missing content or confirm that learners have the prerequisite knowledge required to take the course. Then organize related learning objectives into small small units or lessons.
During Design, identify the best instructional strategies that will help learners gain competence in the skills being taught. Also identify ways to support learning before and after the course. Research shows that performance improvement takes practice and time. It does not happen from one learning intervention.
This is also the time to consider the creative treatment of the course. Now that you understand the audience, find ways to motivate them. Will there be an overall theme? Scenario-based practices? Games? Knowledge checks to review the material?
Prototyping. As you generate ideas for effective instructional strategies, you can prototype these interactions to share with the course sponsor. Also, prototypes are a good way to get input from sample audience members. See more on different kinds of prototypes.
Evaluation. Identify how you will evaluate if the learning is effective. In addition to knowledge checks, if applicable, consider discussions with supervisors who can observe if employees have changed behaviors and improved skills as a result of a training program.
It’s important to identify metrics that will measure long-term changes. These may be industry-specific. In a retail store it could be reduced employee turnover and increased engagement. In a healthcare setting it could be reduced hospital-acquired infections and increased well-baby visits to a clinic.
Development
Writing Storyboards. During this phase, you are ready to take the learning objectives for each lesson and write storyboards, which document everything that will appear on the screen and everything that will be heard. For each screen, a storyboard shows the text, a description of the graphic, the audio script (if using audio) and the video script (if using video). Storyboards should also include a visual and text description of the interactions or games that will occur on each screen and the branching (if any) that occurs as a result of a user action.
Ideally, the storyboards will be reviewed by an editor or at least one other competent writer. Storyboards typically need approval by stakeholders or subject matter experts and I wouldn’t continue further in the process until storyboards are approved. See Storyboard Depot for free storyboard templates you can download.
Formative Evaluation. This is an excellent time to have a few sample audience members review the storyboard and provide feedback. Known as formative evaluation, this process can save the need for future revisions. As each storyboard is agreed upon or approved, move into the next phase—Production.
Writing Test Questions. Not all courses require an assessment. But if one will be included, this is the time to write test questions. Base all test questions on the performance-based learning objectives. This ensures learners will be tested on knowledge and skills taught in the course. Some designers write test questions before writing the storyboards.
By doing this, you can make sure the course content covers all the important test questions. On the other hand, some designers prefer to write the test questions after storyboard approval, because they are more familiar with the content at the end of writing and because content often changes during the development and revision process.
Production
During the Production Phase the synergy of your own or your group’s vision comes to fruition. This is when you create and assemble all of the media elements into a course. It involves:
- Creating final graphics and animations
- Recording audio
- Shooting video
- Using an authoring tool or programming language to assemble the media assets into an interactive course
How you achieve this more technical aspect, depends on the authoring tool you choose to use. Here is an interview with Joe Ganci about authoring tools.
Quality Assurance and Evaluation
Quality Assurance (QA). This involves testing your online course. When a course doesn’t work correctly, it becomes a frustrating experience. Also, if the goal of the course is to close knowledge and information gaps, it is important that the course works so well, the user interface, navigation and instructions are nearly transparent to the learning process.
To begin the QA process, determine all the possible paths a user might take and run though the course along each path, ensuring that each one works correctly. A professional QA tester will write a test plan of all possible paths. Log any errors and provide an error report to the appropriate person to correct them. Retest the course again after you correct the errors. If the course will run on a Learning Management System (LMS), perform two levels of testing: 1) test the course as a stand-alone product and 2) test again when it is running in the LMS.
Evaluation. Course evaluation should be ongoing. Assess if learners have reached the performance goal. If not, identify and fix issues with the learning design. Over time, keep an eye on the metrics you identified to see if there is improvement. See Will Thalheimer’s LTEM method for more on this.
Take the Course: You can find a self-paced course on this process and many other instructional design topics in my private community, Mastering Instructional Design.
Connie Malamed says
So, a storyboard doesn’t only have to be used for slide-based courses. You can also use a technology-based approached for videos, learning portals, etc. You would just need to change the design of your storyboard. For example, in a story-based approach (video or online) you might use a storyboard with 6 thumbnail graphics on a page with text below them. You could use a prototyping tool like Balsamic to storyboard a practice activity on a mobile device.
Anyway, for designing blended approaches, I think you might find that diagramming a learner journey map is a helpful approach. This exemplifies the idea that learning doesn’t happen with one intervention. I keep meaning to write an article on learner journey maps, but you can find examples in a search for that. Also, you can modify the ideas that UX designers use in their customer journey maps. There are lots of examples of this. Good luck!
Gustavo F Campos says
I love all your articles, Connie, and I love your alternative to ADDIE. However, I don’t see why ADDIE is more suitable for instructor-led training. I also do not see systematic and rapid approaches as being mutually exclusive. I think it would be important to define “rapid” versus “systematic” first. I also would like to point out that there are self-paced and hybrid courses that do not use a slide/storyline approach. You can have great courses that are not slide-based. For such courses, storyboards are meaningless. Again, I really enjoy and learn from your website, and my feedback is more than anything about clarifying your assumptions for your readers, particularly in this article. Assumptions are important and useful, otherwise, we could not even function. This particular article seems geared towards slide-based courses, which for the most part are self-paced, using rapid approaches that can also be very systematic; we are talking Storyline /Captivate-type courses. I have been looking for other approaches that focus more on collaboration and feedback among learners, but I am having a hard time finding such models. I would love to see your thoughts on these other types of courses.
Connie Malamed says
Are you asking how to learn Instructional Design? Here are some options:
1) Look through this list of programs, including online Masters degrees and certification programs (I’m sure there are some in India — this list is US based: https://theelearningcoach.com/resources/instructional-design-programs/
2) Sign up for my free 12-lesson course on a career in instructional design. It will help you understand your options: http:breakingintoid.com.
3) Read a lot of books, practice and do volunteer work in the field: https://theelearningcoach.com/category/reviews/books/
I hope this helps!
Connie
kalyani says
hi i am from INDIA, can i learn I.D? and i have 3 years experince in k-12 education sector as research coordinator in INDIA and 4 years experience in teaching field.
Connie Malamed says
Hi Tracy,
ATD has a variety of professional development classes: https://www.td.org/education-courses. These are given online, in-person and as preconference sessions prior to conferences. Also, the eLearning Guild has preconference sessions prior to their Learning Solutions and DevLearn conferences. Here’s the Guild event site. DevLearn is the next large conference: https://www.elearningguild.com/content/24/about-our-conferences/. You can also check out smaller conferences as they may have full-day workshops too: https://theelearningcoach.com/elearning_design/small-learning-and-development-conferences/. Lynda.com has some ID courses too. Hope this helps!
Connie
Tracy says
What are reputable workshops/professional development classes for writers to taking to develop effective instructional design?
Tameka J. Harris says
Ms. Connie, this post is so very crucial to newcomers to the field of learning and development like myself. After only 2 years in the game, I find myself continually refining my process (at first I didn’t have one!)
I learned a lot from this article and I intend on sharing it with those I come in contact with. Thank you!
Vibrantly Yours,
Tameka J. Harris
Instructional Designer