The Accidental Instructional Designer has a second edition! Author Cammy Bean provides the big picture view of the learning and development industry.
25 Story Ideas For eLearning
There has been much written about how well people learn from stories. Here is an inspiration list of stories you can use for eLearning, culled from film and fiction writing books and websites.
ELC 078: How to Get Feedback from Learners to Improve Your Designs Part 2
Usability of learning designs should include ease of use as well as instructional effectiveness. In this episode, we discuss many aspects of usability.
How to Quickly Create a Learning Resource Website Using SpreadSimple-No Coding Required
Step-by-step instructions for creating a website with learning resources using a no code tool like SpreadSimple.
ELC 077: How to Get Feedback from Learners to Improve Your Designs Part 1
Andrea Gregg and Ronda Reid Talk About Usability and the Think-Aloud Method
In this episode, two researchers discuss how LXD adopts and adapts methods to improve the usability and outcomes of learning design.
Why Less is More in Learning Design
When it comes to learning, less is more. Overloading learners with too much information interferes with the learning process.
Using Scale in Your eLearning and Slide Layouts
Use the design principle of scale to provide a focal point in your layout. This shows what is most important in your message.
ELC 076: How to Get Started with Data-Driven Learning Design
A Conversation with Lori Niles-Hofmann
What about gathering audience data before you start to design? Lori Niles-Hofmann explains how.
Newsletters I Like Outside of Learning & Development
Newsletters are a form of content curation. They streamline your search for interesting tips, resources and ideas. These newsletters are outside of Learning and Development.
ELC 075 Finding a Career Path in Instructional Design
In this solo episode, I talk about the diversity of career paths in instructional design for people who are trying to break into the field.
Using the Think Aloud Protocol to Test Usability of Learning Designs
The think aloud protocol or method is an effective way to discover usability problems with digital learning products.
Design for Bottom-Up and Top-Down Processing
People use both top-down processing and bottom-up processing as they are learning. Here’s how to design for both.












