One way to improve a passive elearning experience is to replace an expository approach with one that is more inquiry-based. Expository learning is a traditional strategy that involves the orderly presentation of generalized concepts and principles followed by examples.
In an inquiry-type of design, you flip the script. You pose a question and invite learners to gather information to answer it. Or you pose a set of examples and ask learners to infer the concept. This is easy to do in a training session, but how does it work with eLearning?
Here’s A Simple Example
Expository Instruction
Below is an example of an expository approach providing instruction on common graphic formats. All the information is provided as statements, creating a passive learning experience. Learners must assimilate the information into their network of knowledge. If they don’t use this information quickly or don’t have the necessary knowledge network to assimilate it, it is unlikely that they will remember all three file types.
Question-based Instruction
An alternative approach below invites exploration because it uses a questioning strategy. Working in the context of a question creates an active experience. The learner must read, make comparisons, and evaluate information to answer the question.
Although typical workplace content is more complex than the example below, the learner gathers information for the purpose of answering a question. Rather than being presented with information, learners must use the information. Varying the instructional approach can help maintain attention.
Benefits of Question-based Instruction
When designed thoughtfully, posing questions that learners must answer has some benefits over the expository approach. In the classic book Instructional Message Design, the authors write that “Changes in the organization and presentation of content can stimulate the learner’s attention and curiosity. (Fleming and Levie, 1978).”
- Relevant and interesting questions arouse curiosity.
- Interactivity makes learning active and engaging.
- Starting with a question and seeking an answer is a natural way that people learn.
- Gathering information to find answers promotes independent thinking.
- Assimilating and using new information facilitates the construction of knowledge.
- Gathering information to solve a problem works in self-paced and collaborative learning.
- Using a variety of approaches to learning design can be motivating for many adults.
- Questions encourage creative approaches to learning design.
Examples of eLearning Designs with Questions
- Scenario-based learning: Present realistic scenarios in which participants must make a decision based on information they gather. These can be one-response scenarios or branching scenarios with varied outcomes.
- Concept identification: Present a series of examples and ask participants to infer the concept or principle that the examples demonstrate.
- Interactive case studies: Ask participants to identify which concept or principle the case study demonstrates. Or ask participants to identify the most effective strategy in response to a case study.
- Reflective question wrap-ups: At the end of an elearning session, ask participants to reflect on a question about what they learned. Then, ask them to email their response to themselves and the instructor or manager.
- Problem-solving: Present a complex problem and use questions to guide the learner through a solution for topics such as programming, healthcare and engineering.
Design Guidelines
Some would call a question-based approach discovery learning, but what I describe here is more structured and guided than open exploration. Question-based learning may be most appropriate for people with some skills and knowledge in the domain. Here are some design guidelines:
- Meet the needs of the audience. When designing question-based learning, consider the audience’s abilities and knowledge of the subject matter. Ensure they will understand the questions and know how to solve a problem. Provide more assistance and structure to novices and decrease it for experts. Avoid the expertise reversal effect, which involves providing more assistance than is needed, increasing the demands on an expert’s working memory.
- Provide guidance. It’s important to provide sufficient guidance during the learning experience, particularly for those less familiar with the topic. Due to the the limits of working memory capacity, a person’s cognitive resources can be taxed if there are too many details.
- Select examples carefully. If you are asking learner’s to construct generalized concepts and principles, choose examples that have similar relevant attributes. Ensure your examples also have a wide variety of irrelevant attributes, which will help learners form broad and accurate generalizations. See Six Ways to Use Examples and Non-examples.
References
Fleming, M. and Levie, H. (1978). Instructional Message Design: Principles from the Behavioral and Cognitive Sciences (2nd Edition). Educational Technology Publications, 1978.
Connie Malamed says
Thanks, Marisa and thanks for the link.
Marisa says
I think the example was good. It shows that instead of having one slide presenting all information, where learners have to memorize everything and then, in case they come across with a digital photo, to recall the differences of each type, an instructional design based on an inquiry learning approach makes learners ACT, that is they have to DO something in order to explore the different types of digital photos. Today all eLearning authoring tools offer this option.
So, in my opinion, it’s not a matter of preference, as Ste mentioned. By letting learners explore possible difference themselves, you give them the chance to better assimilate the information presented and therefore to make easier the recall process, afterwards, when they will have to recall this piece of information.
Great article Connie. I’m Instructional Designer and I was looking for tips on how to design Inquiry-based eLearning activities, although I prefer the term Discovery-based!!!! You gave me some very good ideas. Recently I came across another interesting article with further tips, which may be of interest of you and your readers. I provide the link for those interested: http://elearningindustry.com/5-tips-use-mistake-driven-learning-elearning-courses
Connie Malamed says
Hi Ste,
Thanks for your honest feedback. I was hoping to give a sense of inquiry learning in one quick example screen, but I may have failed. I should make a sequence to really represent the concept. Also, I don’t think all learners like this approach, as you yourself mentioned. Keep the comments coming!
Best,
Connie
ste says
I agree with the concept of inquiry-based learning but the example used doesn’t help. If I was the learner, having to click two or three times for different screens to show me the options would irritate to the extent that I would be leaving the site/activity pretty quickly. I would much prefer the first screen where all the info is given together. The inquiry would take place around the subsequent application of the knowledge once found?
Connie Malamed says
Hi Joanne,
Hmmmm. The idea behind the inquiry approach that the learner is gathering the information in order to answer a question. So it puts the information into a different context. I’ve revised it to see if I can get the point across more clearly. Thanks for your input and I hope this new version helps =)
Joanne says
I love the ideas presented on this blog. But I didn’t “get” the inquiry example. The information presented about images is the same. I’m not sure how this encourages more active learning. Can you explain, or am I missing something because I am not an expert in digital photo technology?