Novice Versus Expert Design Strategies

May 6, 2010  

Common sense tells us that we should design differently for novices than for experts. Wouldn’t you expect a novice swimmer to learn new strokes differently than an advanced swimmer? But if common sense doesn’t convince you of this, than the expertise reversal effect will.

What It Is

The basic tenet of the expertise reversal effect, based on convincing research, is that a person’s level of prior knowledge greatly influences the effectiveness of learning materials. So that instructional approaches that are beneficial for beginning learners are often ineffective or even detrimental for advanced learners.

It’s all based on the theory of cognitive load. The limitations of working memory make it necessary to avoid overloading it. But here’s the catch: what induces cognitive load in a novice could be different than what induces cognitive load in an expert.

For example, novices in a subject need extra instructional guidance, like demonstrations of how to work through a problem or task or replacing text with a voice over to avoid split attention. But these types of approaches are either ineffective for advanced learners or even worse, they may have the reverse effect and interfere with learning. Why, this sounds like an instructional design nightmare!

Thou Shalt Not Interfere

Why does the reversal effect happen? Several studies demonstrated that for advanced learners, processing the type of redundant information presented to a novice, could induce unnecessary cognitive load and distract the expert from the new material to be learned.

This is most likely because advanced learners have knowledge structures organized for efficiency and effectiveness in the real world. When they encounter too much instructional guidance, they have to stop to integrate and cross-reference this redundant material with their available knowledge structures, which uses up valuable cognitive resources.

Design Strategies

In order to avoid the expertise reversal effect, designers will need to ensure that materials can be dynamically adapted to the cognitive characteristics of the learner. Experts in a domain shouldn’t have to process information extraneous to their learning. Instead, they should be able to leverage and take advantage of their broad knowledge base. Here are some ways you can design for this:

  • Allow learners to skip extra steps and detailed guidance.
  • Use a design model that allows for independent exploration, like Thiagi’s model.
  • Provide support for informal approaches to learning.
  • Provide rapid diagnostic tests at the start that will point each learner to the correct level of instruction.
  • Allow the learner to choose the level at which they want to enter a learning experience.
  • Allow the learner to perform a task and then identify how difficult he or she thought the task was. From this information, guide the learner to the appropriate level.

I see a pyramid here, where novice learners might need a more structured learning experience and as they build their skills and knowledge, they will benefit from a more open learning environment. The bottom line is this: when designing for a broad audience, a fixed and one-size-fits-all approach won’t suffice. What are some other ways to design for the reversal effect?

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Related Articles:
The Expert’s Brain
Designing For Experts
The Novice Brain
How To Design For Novices

Comments

6 Responses to “Novice Versus Expert Design Strategies”
  1. Ryan says:

    This is really interesting. I am sensitive to the cognitive load (or overload) caused by presenting content that is too advanced for novices to process, but I hadn’t really considered the reverse: the cognitive load caused by presenting content that is not advanced enough for experts to bother processing. I guess the latter is extraneous load just like any other (eg noise, looping graphics).

    I agree with all the design strategies you suggest. It really supports the constructivist learner-centered approach to instructional design. Empower the learner to drive their own learning.

  2. Very interesting point!

    Sometimes when I’ve experienced introductory material in a subject I’m fluent in, I’ve been distracted by thoughts of how they’ve over-simplified something, or thoughts of all the exceptions to the generalization. To keep things simple for novices, we try to give them guidelines that apply 80% of the time, but as experts we’re also aware of the special cases when a different approach is better.

  3. Interesting points, Ryan and Karen. Thanks for contributing.

  4. Kathy sierra says:

    This is such an important topic, yet so often overlooked. One key implication is to be deeply careful about having experts review material for novices. We do get tech experts reviewing our books, but the most significant–and respected–opinions come from those in the target audience. If we’ve done our job correctly, the venn diagram of expert vs. Novice response to the same content won’t have that much overlap.
    In elearning, as you say, it is possible to design adaptive or at least branching systems that allow for multiple levels of the same topic, but for most of us designing learning materials, the worst thing we can do is to try to make the content support a wide range of prior experience levels. Far better to design two separate learning experiences than one that doesn’t fit either group all that well. The world of tech manuals and books is piled high with those that attempted to satisfy many levels but ended up frustrating everyone, for the reasons you cite.

  5. Hi Kathy,
    Excellent point. Don’t let a course be all things to all audiences. Thanks.
    Connie

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