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When designing or developing an online course or app, how much effort do you put into the small interactive details? In this episode, I chat with Dan Saffer about the surprising importance of those little details.
Dan is Creative Director of new products at Jawbone, where he designs next generation products and services for wearables and consumer electronics. He is a well-known interaction designer and the author of four books on design, including Microinteractions: Designing with Details.
- Difference between microinteractions and regular interactions
- What look and feel really means
- A model of microinteractions: trigger, rules, feedback, loops or modes
- How to put a little personality into your feedback
- Little interactions that bring pleasure and/or pain
- Why context and user goals are key to good design
- How to know whether your design is creating a positive experience
- Tools for designing microinteractions
- Creating a style guide for microinteraction styles
TIME: 25 minutes
RATE: Rate this podcast in iTunes.
TRANSCRIPT: Download the ELC 027 Transcript .
RESOURCES:
- Microinteractions: Designing with Details by Dan Saffer
- Little Big Details: a community collection of microinteractions
Mike says
Interesting talk. Seems like he needs to apply some of his own principles to his examples… take the case of the pop-up on-screen message… agree it is annoying, but maybe it is require to legally protect the manufacture. For they do not know who is driving the car, and is it really the same person each time. Most families share the car with others. etc.. so while this may be annoying it may still need to be required. Another good example, is passwords. We need them to protect our assets. At first they were very simply, quite user friendly, and what did everybody do create passwords that are very easy to guess. So now we require more complex ones with UpperCase, Numbers, Special characters, Minimum of 8, etc… and now what, everybody complains, but it does seem to protect the data more…