Why aren’t design critiques a standard part of our design process? Why aren’t critiques visualized as an iterative loop in every design model diagram?
Design critiques, whether formal or informal, are an important tool to have in your toolbox. When they focus on the goal of meeting your objectives (rather than personal likes and dislikes), they may provide some of the most valuable feedback you can get. Design critiques can be for anything you choose: user interface, instructional design, visual design, game design, story design, etc.
In this episode, I speak with Adam Connor, co-author of Discussing Design. Adam is VP of Organizational Design at Mad*Pow, where he designs and develops products, services, and strategies aimed at tackling challenges in healthcare, finance, and education.
- Critiques defined
- Value of critiques to the design and the team
- What a design critique looks like
- What form or level of detail the design can be in
- How do start implementing critiques in your organization or team
- Formal versus informal critiques
- Common mistakes that newbies make
- Frameworks and types of feedback for design critiques
- Best way to receive feedback
- What to do when a critique goes downhill
- Recommended roles at a critique
- Ideal number of people to participate
- Bad habits at critiques
TIME: 34 Minutes
TRANSCRIPT: Download the ELC040 Transcript.
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